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Godot Export Template (FRT) - Looking for feedback

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Hi,

 

I'm developing a port (or "platform") for the Godot game engine that targets single board computers and I would really appreciate some feedback. I have already posted on reddit, but I got no replies so far:

 

https://www.reddit.com/r/linux_devices/comments/8a3to5/godot_export_template_frt_looking_for_feedback/

 

I was hoping maybe to have better luck posting here.

 

See the reddit post, but essentially I have an executable that you can test (but you can re-create it yourself if you prefer; everything is open source https://github.com/efornara/frt ):

 

https://sourceforge.net/projects/frt/files/demos/093_214_2d_platformer_pi1.bin.gz/download

 

The executable works on the Raspberry Pi, but it also work on a A10-OLinuXino-LIME*. I was looking for some validation: does the executable work for you?

If so, did it work out of the box?

 

If you have a 64 bit distro with a working OpenGL ES 2.0 driver, you cannot run that executable, but you can still download the 64-bits "template" (frt_093_214_arm64.bin) and the demo (21_2d_platformer.zip) and run them manually, as explained here: https://github.com/efornara/frt/blob/master/doc/Usage.md

 

Thanks!

 

* The desktop armbian image sort of worked out of the box, meaning that I had some problems at the beginning, but after issuing an apt-get update/upgrade, installing some development files, and fixing some code issues on FRT's side it worked. I'm very much interested in knowing if it works out of the box on more recent hardware. Regarding the server fbdev image, it was an image that I created one year ago or so, IIRC, starting from the build script (legacy kernel) and compiling ump and sunxi manually.

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